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文化创意产业:温哥华,不列颠哥伦比亚省

Defining Cultural and Creative Industries定义文化创意产业

According to international organizations, such as UNESCO, cultural industries combine the creation, production and distribution of goods and services that are cultural in nature and usually protected by intellectual property rights.根据国际组织,如联合国教科文组织,文化产业,结合创作,生产和商品和服务的性质,通常由文化知识产权保护的分配。

In Canada cultural industries include text, music, television, film and publishing as well as crafts and design.在加拿大的文化产业包括文字,音乐,电视,电影和出版以及工艺和设计。 More recently, architecture, the visual and performing arts, sport, advertising, cultural tourism, digital art-games and other forms of new media have been added.最近,建筑,视觉和表演艺术,体育,广告业,文化旅游业,数字艺术,游戏和其他形式的新媒体增加了。 In British Columbia organizations, such as the Council of Forest Industries, promote “value-added production” and encourage creative use of forest resources in well-designed and labour-intensive finished products crafted from wood.在不列颠哥伦比亚省的组织,推动,如森林工业,安理会在精心设计和制作的木材劳力密集的成品“增值”,鼓励创造性地利用森林资源。 Both knowledge-based and labour-intensive industries create employment and wealth.这两个知识型和劳动密集型产业创造就业机会和财富。 Researchers in Canada are encouraged to develop projects and make models that nurture creativity and foster innovation in societies that maintain cultural diversity and enhance economic performance.加拿大研究人员正在鼓励发展项目,并培养模式,即在社会中保持文化多样性和促进经济表现创造力,促进创新。

Wikipedia (the online resource that so many students rely on and certain academics question as a reliable source for information) explains: “The phrase creative industries (or sometimes creative economy) refers to a set of interlocking industry sectors that focus on creating unique property, content or design that previously did not exist.维基百科(网上资源有这么多学生和一些学者依赖问题作为一个可靠的信息源)解释说:“这句话创意产业(或有时创意经济)指的是连锁行业,重点是建立一套独特的属性,内容或设计,以前并不存在。 Economic contributions from creative industries have been increasing, particularly as manufacturing industries have become increasingly automated and process-driven.从创意产业的经济贡献不断增加,特别是制造业已成为日益自动化和过程驱动的。 The economic contributions are often cited as being a growing part of the global economy.经济的贡献常常被引用作为一个全球经济增长的一部分。

In general creative industries in most parts of the world include those creating and exploiting intellectual property products such as music, books, film and games, or providing business-to-business creative services, including advertising, public relations and direct marketing.在世界大部分地区的总体创意产业包括那些创造和利用,如音乐,书籍,电影和游戏,或提供企业对企业创新服务,包括广告,公***关系和直销知识产权产品。 Aesthetic live-performance experiences are also generally included, which contributes to an overlap with definitions of art and culture and even aspects of tourism and sport.审美实弹表演经验也普遍包括在内,这有助于与艺术和文化,旅游和体育方面的定义,甚至重叠。 Economic activities focused on designing, making and selling objects or works of art, such as jewellery, haute couture, books of poetry and other creative writing and fine art, are often included in the sector because the value of such objects derives from a high degree of aesthetic.”经济活动主要集中于设计,制造和销售对象,如珠宝或艺术品,高级时装,诗歌和其他文学创作,美术书籍,往往是在该部门包括在内,因为这些对象的值从高度派生审美。“

In Vancouver digital media companies currently operate in five areas: interactive design; digital entertainment and games; digital film, animation and special effects; mobile content and applications, including games; and E-learning.在温哥华的数字媒体公司目前经营五个方面:交互式设计,数字娱乐和游戏,数字电影,动画和特殊效果;移动内容和应用,包括游戏和电子学习。 By 2010 products developed by Vancouver's digital sectors will impact many sectors – for example, health care, education and military activities – as practical applications and training tools and as next generation technology innovations.由温哥华的数字部门的发展将影响到2010年的产品,例如很多行业 - 医疗保健,教育和军事活动的实际应用和培训工具和下一代技术革新 - 。

提问者: 当此时 - 二级